![]() ![]() Points can be invested in your various attributes, such as stamina, hit range and power, blocking and so on. Like the rest of the game, the skill system is nothing that hasn’t been done before, but it’s done well and it works. It keeps you fit, which effects your performance in the match, and grants you points that are used to improve your skills. Ideally, you’ll find a balance of all three, but hitting the gym is vital. You can research your opponent to learn about his fighting style, make social media posts to promote your fight, or take to the gym to keep yourself fit. There’s a reasonable amount you can do here. Once you reach that point, you spend a set number of points for each week on training, fight promotion, research and other things. After you accept a challenge, you determine how close to the match your training camp starts. It’s simplistic, but it’s a nice touch nonetheless. The simple social media aspect allows you to respond to fans and other fighters, building friendships or rivalries based on your responses. You take this custom character through the career, where you manage your training, persona, and social media. I was able to create some pretty wacky characters in it. Making your character is pretty straightforward, and the creator is deep enough to mess around with. It’s no revolution, but it works well and is fun to play through. The career mode is the crux of the game, and for the most part it’s a solid experience. ![]() "Combat is fluid, and hits feel visceral and exciting." ![]() It’s here that you’re taught the mechanics of the fighting system through a series of small fights and training sessions. The early stages of the career mode take your character through a brief run in amateur fighting. It does so through the career mode, which is started immediately when you first open the game. The game also does a good job of easing players into the fighting mechanics. Combos are simple to learn, and the system is flexible enough to reward experimentation. Punches and kicks connect well, and carry a hefty weight to them. It doesn’t seem like much at first, but there are some welcome changes here. The game doesn’t shake up its formula too much, instead opting for incremental changes and measured improvements. The core of any UFC game is obviously the fighting system, and it’s here that UFC 4 shines. Did the developers put their extra time to good use, or is UFC 4 more of the same? The answer is a little bit of both, but UFC 4 still manages to offer a good time. While most of their titles see annual releases, EA Sports UFC 4 is the first release in over two years, and with that kind of time comes heightened expectations. The UFC franchise has been something of an oddity among EA’s sports games. ![]()
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