![]() Step 3: Regular Smith Customer & Master of Quality It will take 30 minutes to max out a weapon. Either farm the normal mobs or keep replaying the Onryoki boss and let him kill you. A good place to farm is the first main mission “Isle of Demons” (level 180). The mission level works as a multiplier so pick a very high level mission. Higher level enemies give a significant boost in proficiency. Proficiency is earned whenever you damage an enemy. Then put your points into those two attributes, do the missions, buy mystic arts and reset attributes again. You can reset your skill points via a book of reincarnation (purchased at blacksmith). To get the mystic arts for magic / ninjutsu you need 20 attribute points invested in magic / dexterity. Completing the dojo mission tied to your weapon unlocks the mystic art. To earn the mystic arts you need 500,000 proficiency with all 5 weapons (sword, dual swords, spear, axe, kusarigama). This makes leveling weapon proficiency a lot faster. Missions now have a higher level and drop divine items (=legendary gear). You can also follow these YouTube Playlists for Trophies, Collectibles and Boss Fights (everything in chronological story order): Nioh Trophy Playlist , Nioh Collectible Playlist, Nioh Boss Fight Playlist Step 2: Mystic ArtsĪfter the story you get access to New Game+. You get patronage levels by spending more money at the blacksmith. To make requests you must get patronage levels. This will give you more money when selling items. While at the blacksmith press Triangle-Button (Dialogue) > I have a request. Also make the “Sell Price Markup” request as soon as possible. ![]() ![]() You need a total of 20 million money for the trophy “Regular Smith Customer” so better start saving now. Do not throw it away and do not trade it for Amrita at shrines. Important: Always sell the gear you don’t need (at the blacksmith). See the trophy “Samurai of Legend” for more info on how to beat these missions. Normally those would be a 10/10 in difficulty but there is an exploit available to beat them very easily, no skill required. Even moreso because you cannot play these missions in co-op until both players have beaten them solo. Some of the endgame side quests are extremely challenging because you must fight two bosses at the same time. getting all Spirits is from doing all main- & side missions). A large portion of trophies unlocks without trying and many things go hand in hand with side missions and completion based tasks (e.g. Used up one more Free Time and compared all the files.Play the game how you want with whatever weapon you like. Maybe someone can provide some insight.Īside: Here's how I found the block: Dumped a Save with Free Time = 3 as a Baseline. At this point, I'm just taking shots in the dark. I don't know enough about save editing, yet. If one and only one of those XX = 02, and the other XX's = 00, Free Time Counter = 8, Actual Free Time = 1, Set of Characters = C.Īside, just for fun I tried FF FF FF FF FF and ended up with Free Time = 4/4, but the room where you interact with characters was empty and the list of choices was just a bunch of ffffffffffff's that were unselectable. If one and only one of those XX = 01, and the other XX's =00, Free Time Counter = 8, Actual Free Time = 1, Set of Characters = B. I tried playing around with the values a bit. I tried various combinations to see if I could possibly get the combination:įree Time Counter = 3, Actual Free Time = 3, Set of Characters = B or C. As soon as the Actual Free Time reaches zero, the story advances. ![]() So, although, I can build up the relationship as much as I want with any character from Set A or Set B, I can't do the same with characters from Set C. It seems straightforward, that if I want more Free Time I can edit the first and last values back to 00, but this resets the Set of Characters back to the first grouping, A. (using Hex Fiend the block is at offset 80-84)Ġ0 00 00 00 00 Free Time Counter = 3, Actual Free Time = 3, Set of Characters = A,Ġ1 00 00 00 01 Free Time Counter = 2, Actual Free Time = 2, Set of Characters = B,Ġ2 00 00 00 02 Free Time Counter = 1, Actual Free Time = 1, Set of Characters = C, Without any editing, this is what the game generates by itself. Finding the block that controls Free Time was simple enough, but I can't seem to manipulate the values to what I want. I'm using homebrew and svdt to export and import the. It's a bit analogous to Time and Social Links from Persona 3/4. Units of Free Time are a limited resource and thus it prevents players from maxing out their affinities with all other characters in a single playthrough. Each time a player interacts with another character there is a short scene with dialogue. ![]() I know this isn't a very popular game, but maybe someone can still help me with editing the save.įor those who haven't played the game, a player can spend time with other playable characters to build up a bond (called Affinity in-game). ![]()
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